Brassclaw’s Worldeaters Wisdom

For the discussion of how to burn and destroy all who stand before you!

Re: Brassclaw’s Worldeaters Wisdom

Postby Violator on Wed Jan 27, 2010 3:25 pm

Kharn should have EW full stop. His fluff supports it too. :cussing:
User avatar
Violator
Traitor
 
Posts: 14
Joined: Fri Nov 27, 2009 3:13 pm


Re: Brassclaw’s Worldeaters Wisdom

Postby Brass Claw on Thu Jan 28, 2010 1:17 am

Violator wrote:Kharn should have EW full stop. His fluff supports it too. :cussing:

It also says he should have a flamer violent5 but whatcha going to do?
Image
User avatar
Brass Claw
Traitor
 
Posts: 69
Joined: Sun Nov 16, 2008 9:24 pm
Location: Simcoe Ontario Canada


Re: Brassclaw’s Worldeaters Wisdom

Postby Anxt on Thu Jan 28, 2010 2:15 am

Brass Claw wrote:
Violator wrote:Kharn should have EW full stop. His fluff supports it too. :cussing:

It also says he should have a flamer violent5 but whatcha going to do?

Ah no, it wasn't his flamer, he took it from someone else so he could burn people out of the shelters
Leave sanity to the sane people
User avatar
Anxt
Marauder
 
Posts: 376
Joined: Sat Jan 10, 2009 5:25 pm
Location: Leeds, UK


Re: Brassclaw’s Worldeaters Wisdom

Postby Violator on Thu Jan 28, 2010 3:05 am

Anxt wrote:
Brass Claw wrote:
Violator wrote:Kharn should have EW full stop. His fluff supports it too. :cussing:

It also says he should have a flamer violent5 but whatcha going to do?

Ah no, it wasn't his flamer, he took it from someone else so he could burn people out of the shelters


:thumbsup:
... I'm going to Warham world to burn them with a flamer violent5
Image BLOOD FOR THE BLOOD GOD! PRAISE BE TO OUR LORD KHORNE! LET THE BLOOD FLOW!
User avatar
Violator
Traitor
 
Posts: 14
Joined: Fri Nov 27, 2009 3:13 pm


Re: Brassclaw’s Worldeaters Wisdom

Postby Brass Claw on Thu Jan 28, 2010 7:34 am

Brassclaw’s Worldeaters Wisdom: Army Construction Part 1

Army Construction: Red Tide

So now that I have gone through the usefulness of each of the units we have available to us. Now I will talk about the actual construction of your army list. Now you could base our army on a unit (terminators, raptors, defilers etc.), and this is fine. But I’m not going to go through every type of army you can build (I would be here until the berzerkers come home). I going to go through the 2 main schools of thought when it comes to building a worldeaters list. Red Tide (mostly infantry based) and Mechanized (mix armour and infantry).

Red Tide: The Red tide army depends on large infantry units (usually berzerkers) to march across the battlefield. The advantages are denying your enemies anti-tank weapons easy targets. You are not spending points on tanks or transports, giving you the chance to field more models on the battlefield. The disadvantages are exposure to anti-infantry guns (especially those with AP 3 or 2) and lack of speed (although that can be compensated but other units)

Recommendations

HQ: I suggest a lord or Kharn, someone that can be attached to a unit, Daemon Princes and Greater Daemons are too big and will be sniped by anti-tanks weapons. Although you could attach your lord to a berzerker unit and no one would scream at you, but I like to attach them to Terminators (Khorne Lord with Terminator armour and lightning claws for about 140pts is my favorite) or Raptors. (Khorne Lord with Jump pack and lightning claws for about 150pts is another good one).

Troops: Large units of whatever you want, but be light on upgrades so you can field as more bodies, the more bodies you have, the higher chance of you getting into close combat and obviously the increase survivability of said unit. I like to use a couple of units of berzerkers and then spam on lesser daemons. The berzerkers head towards objectives, they summon the daemons, the daemons claim the objective and the berzerkers go on there marry way.

Elites: Avoid dreadnoughts, to cancel out the enemy anti-tank. Chosen are a favorite choice due to infiltrate (deploy ahead of the main force) plus they are on the cheaper side of our elites choices. Terminators are all right, but keep them on the cheap side. Possessed are well…possessed, although a good unit to attach with Kharn (5+ inv. save helps when Kharn goes loco)

Fast Attack: Biker are probably going to be too pricey for the Red Tide format. Raptors are the cheaper option for speed. Spawn can screen your berzerker, which is always a good idea.

Heavy Support: Avoid tanks (predators, vindies, etc) you might be able to get away with defilers due to the range of the battle cannon, but deep strike tank killers will still be a problem. I would go with havocs and/or obliterators. Both offer anti-tank and anti-troop abilities.

That’s enough for now kids. I will get on Mech lists later
Image
User avatar
Brass Claw
Traitor
 
Posts: 69
Joined: Sun Nov 16, 2008 9:24 pm
Location: Simcoe Ontario Canada


Re: Brassclaw’s Worldeaters Wisdom

Postby Tomato30 on Wed Apr 28, 2010 4:04 am

Very Useful Tactica Brass Claw! :thumbleft:
Not meaning to be pushy, Brother Slaughter Brass Claw.......
( but this is such a good article) And but I hope you continue
with the second Army Construction Part 2 I'm interested in you
thoughts on a Armored Inf combo as that is what I'm making!
Love to hear your thoughts on the application of such a force.

Blood For the Blood God!
Tomat
Your Not Putting Him Anywhere Near Me are You?
No, No Uncle He be somewhere amongst the rabble.............
Ohhhhhhh.... Arrow Fodder!!!!
Precisely.
(Blackadder Scene 1 Eps1)
User avatar
Tomato30
Traitor
 
Posts: 43
Joined: Fri Apr 16, 2010 2:46 am
Location: Brisbane Qld AUS.


Re: Brassclaw’s Worldeaters Wisdom

Postby Brass Claw on Thu Apr 29, 2010 10:40 pm

Brassclaw’s Worldeaters Wisdom: Army Construction Part 2

Army Construction: Mechanized

Mechanized lists of any army use lots of transports to move troop across the battlefield. With worldeaters, this means heavy use of rhinos and/or landraiders. The advantages of mechanized armies are mobility the faster you get your units into close combat the better off you will be. Also you will be protecting your troops from enemy fire. The disadvantages are the fact that you will be spending points on tanks and transports and not on bodies on the ground. There is also the fact that because you are transporting your units, your unit size will be limited to around 10 (or 5 if you are transporting terminators).

Recommendations

HQ: With HQs in mech lists you want to have either someone that can ride in a transport (Kharn, a lord in power armour) or someone that can move fast (daemon prince with wings, lord with a jump pack). My personal favorite is a Khorne Daemon Prince with wings, mainly because he’s cheap and because he can soak up a lot of heavy weapons fire before dropping and if they are shooting at your daemon price that means there not shooting at your transports.

Troops: The main bulk of your force if you are running a worldeaters army will probably be units of 8 or 10 berzerkers in rhinos. With Rhinos you should keep them cheap. In most games I run them naked. But if you do have some space in your army list extra armour is a good upgrade to make sure that your rhinos keep moving. Some people like to add combi-melta guns on their rhinos for a little more anti-tank. Although a neat idea, it would be my guess that your rhino will probably be sniped down by anti-tank fire before you get your one melta shot.

Elites: Dreadnoughts are acceptable although they are a bit slow. Keep away from the long ranged weaponry, your dreadnought might go nuts on your and kill something important. Load him up for close combat. He will act as a good goose because people have a habit of being scared of CC dreadies and will try to shoot them down and the more fire drawn away for more important things, the better. The other elite choices are fine as long as they deep strike (for terminators), infiltrate (for chosen), ride in a rhino (with chosen and possessed) or ride in a land raider (for terminators, chosen and possessed).

Fast Attack: Spawn should be avoided, due to the fact that their movement rate in unreliable, you don’t want fleshy bodies to be left in the dust. Bikers are good, but again they suffer from being costly. Raptors are the best choice in my opinion. They can have special weapons to fit your role and not break your bank.

Heavy Support: The more armour you put out the better. Land raiders seem to be the obvious choice and most people like them. Predators are great too; they are best to be specialized to a role that needs filling. Defilers are good, great of anti-troop and since you a fleet they wont be left behind. Havocs are a bit iffy in a mech list, the best format (in a mech list) is to load them up with special weapons and mount them in a rhino. Vindicators are fine, although I have never been a fan of them. Obliterators are ok too, remember to deep strike them in the middle ground so with aren’t left in the dust.

Sorry for the long delay, I have been focusing on my Warhammer Fantasy list and my Nids. I will post some examples list soonish
Image
User avatar
Brass Claw
Traitor
 
Posts: 69
Joined: Sun Nov 16, 2008 9:24 pm
Location: Simcoe Ontario Canada


Re: Brassclaw’s Worldeaters Wisdom

Postby World Bleeder on Fri Apr 30, 2010 10:49 am

Great advice as always Brass Claw. Thanks for updating this thread.
A good leader inspires by example but if that fails brutal violence works just as well.

Image
User avatar
World Bleeder
Lord Commander
 
Posts: 3119
Joined: Wed Nov 05, 2008 11:22 pm
Location: Sunnyvale, CA.


Re: Brassclaw’s Worldeaters Wisdom

Postby Tomato30 on Sun May 02, 2010 3:52 am

Wow, Wisdom just keeps on coming? :notworthy:
Cheers Brassclaw! Hope ya Nids and Warhammer are going well!
( theres a New Rule edition out for Hammer soon isn't there?)
Thanks for the Up date Brother Brassclaw, this is really helpful for us noobies of Khorne.

Man I Got to get a daemon prince it seems? They that good for soaking up fire yeah?
Ps. For anyone to answer: Is smoke on the Rhinos any use in these situations Lads?
It seems looking at it from a "MathHammer"
There are alot of cheap options that smack the old rhino even in the front Armour
( 9 Lascannons, autocannons Plasmas, Meltas etc........)
Is it worth popping smoke or is it better to shot them up?
Sorry I should get to the point really..... What Im asking is

What have other Generals of Khorne found to be the
best way of getting the crucial charge of for World Eaters Lists?

Cheers
Blood for the Blood GOD!
Tomat
Your Not Putting Him Anywhere Near Me are You?
No, No Uncle He be somewhere amongst the rabble.............
Ohhhhhhh.... Arrow Fodder!!!!
Precisely.
(Blackadder Scene 1 Eps1)
User avatar
Tomato30
Traitor
 
Posts: 43
Joined: Fri Apr 16, 2010 2:46 am
Location: Brisbane Qld AUS.


Previous

Return to + TACTICA +

Who is online

Users browsing this forum: No registered users and 1 guest